So now I'm back, from outer space...
I have been away from blogging, though not from gaming, for a while now. Why am I back? Because I am getting amped up for 8th edition of course.
What's my take on eighth edition? I'm all in and here is why.
Casual gaming is back!- If you are like me then you find 7th ed a little hard to swallow. There are enough rules that are very complicated and not obvious that it makes it difficult to keep it all straight. My prime examples here are gargantuan monstrous creatures, of course. They shoot differently, take wounds differently, hit in close combat differently, mostly have other special rules, and probably some formation stuff thrown in there. The new edition seems to have promise for keeping these rules to a reasonable state, or at least keeping them all in the same book.
Balance is restored- By borrowing the AOS approach to publishing points, GW is taking a big step in acknowledging that publishing points values is hard and sometimes you need to reconcile things. My understanding is that they will have a section in each codex (maybe a generals handbook, just like AOS? I doubt that) that contains all points values for all units. My centralizing things they can update all points values for all armies in one fell swoop! Also, they will have points values for everything fresh when the new edition drops so things should be roughly in balance at that point. Imagine this, an Ork army beating an Eldar army that contains 9 jetbikes and a wraithknight. It can happen!
New flavor- This is where it gets a little contentious. A lot of people are pretty upset about some of the major changes that are in the works, from everything wounding everything, to vehicles having toughness and wounds. I look at it like this, I have been playing the (basically) same game since the first day of third edition, that was 19 years ago. It is time for something new and exciting. Will I miss shooting dark lances and blowing up land raiders? Yes, yes I will. I think that I am going to enjoy the rest of it too. Let's learn a new game, get some of the rules wrong, roll dice to resolve rule conflicts, and drink beer. This is what the game is really all about!
What do I not like that I am hearing so far? I am have never liked the idea of terrain with special rules. Just drop it with that stuff already. Honestly, I don't even play with mysterious objectives. It seems like they are going to try to push this again (you might remember that there is a whole section of datacards related to terrain in the back of the 7th ed rule book). What a waste, give me some good fluff! That's it though, I am totally on board with everything else.
That's it for now. More to come, I promise!
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